Odyssey is a four-point Payload map set within the ancient ruins and neighboring marble quarry of a remote island in the Greek archipelago. The map features a unique descending layout where the cart path never travels uphill. This flips the script of typical payload gameplay, providing attackers with abundant high ground, but requiring them to eventually sacrifice that advantage and push into the defending team’s equally powerful elevated positions in order to progress. The map concludes with BLU fighting for control of RED’s marble cutting machine, using its massive rotating saw blade to detonate their payload.

Odyssey was officially added to Team Fortress 2 in the 2024 Summer Update. I was responsible for designing, detailing, and optimizing the map from initial concept to release, along with post-launch adjustments and maintenance. To load the map in-game, enter "map pl_odyssey" in the developer console.

Game and assets created by Valve. Additional assets created by myself, Nickolas Fenech, and Freyja, with scripting support from Sarexicus. 





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